Vyne Smart Watch

Vyne is not a wearable in the usual sense. It is an extension of presence, designed to flow rather than shout for attention. Where most devices demand notice, Vyne simply moves with you.

The brief called for an object that felt alive, something sculptural, quiet, and breathing. We began with the body itself, how it bends, rests, and pulses. The outcome is a watch without corners, shaped entirely in curves, turning time into something not just told but experienced.

There is no noise here, no clutter to distract. Only form, light, and motion, wrapping the wrist like a second self.

Client:

Vyne (Conceptual)

Date:

2025

Role:

Concept

Concept

Product

Product

Rendering

Rendering

Vyne is not a wearable in the usual sense. It is an extension of presence, designed to flow rather than shout for attention. Where most devices demand notice, Vyne simply moves with you.

The brief called for an object that felt alive, something sculptural, quiet, and breathing. We began with the body itself, how it bends, rests, and pulses. The outcome is a watch without corners, shaped entirely in curves, turning time into something not just told but experienced.

There is no noise here, no clutter to distract. Only form, light, and motion, wrapping the wrist like a second self.

© 2025 Sucks Design

© 2025 Sucks Design

© 2025 Sucks Design